3d artist/designer. I sometimes stream myself working - http://www.twitch.tv/tvorjohnson
I love how art can be such a powerful tool in communicating mechanics and deeper emotions in games. Fluidly bridging the gap between Artist & Designer, I enjoy working closely with programmers to design systems and mechanics and the best ways of communicating these concepts visually.
General 3d art and look development for upcoming title "Symphony Worlds". Helped develop the overall look and current implementation of art in the title. Prototyping visual effects and consulting on game and level design.
I enjoy designing, modeling, Texturing and Rigging armor and weapon assets for both the Dota 2 and Chivalry steam Workshop with successfully accepted items into both games.
Duties included modelling, rigging, animating, texturing, UI work, visual effects. Responsible for organzing workload of one other artist and mentoring their learning. Worked closely with programmers to design and implement core game mechanics. Integrated all artwork in the game using Unity. Developed shaders using node based editor (Shader Forge) primarily used for visual effects. I helped build prototypes for pitch projects, as well as lead the visual development in pre-production of an unreleased title.
Working closely with the creative director and programmers to develop game mechanics and spaces that communicated the look and feel we wanted to present to the player. Duties included Pre-production, Level Design, Scripting, Promotional Art, Running playtests, Core mechanic development. Was on the project from beginning to end, shipping on all major consoles and desktop.